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>> Scorched 3D Multiple Format String and Buffer Overflow Vulnerabilities
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Multiple vulnerabilities were identified in Scorched 3D, which could be exploited by remote attackers to execute arbitrary commands or cause a denial of service.
The first issue is due to format string errors in the "GLConsole::addLine", "ServerCommon::sendString" and "ServerCommon::serverLog" functions that do not properly handle specially crafted arguments, which could be exploited by remote attackers to execute arbitrary commands.
The second issue is due to an infinite loop in the "addNextTank()" [ServerConnectHandler.cpp] function when processing a negative "numplayers" value, which could be exploited by attackers to cause a denial of service.
The third vulnerability is due to a buffer overflow error in "ComsMessageHandler.cpp" when creating error messages, which could be exploited by attackers to execute arbitrary commands.
The fourth problem is due to errors in "Logger.cpp" when processing overly long variables (e.g. UniqueID), which could be exploited by attackers to cause a denial of service or execute arbitrary commands.
Affected Products
Scorched 3D version 39.1 (bf) and prior
Solution
VUPEN Security is not aware of any vendor-supplied patch.
References
http://www.vupen.com/english/advisories/2005/2288 http://aluigi.altervista.org/adv/scorchbugs-adv.txt
Credits
Vulnerabilities reported by Luigi Auriemma
ChangeLog
2005-11-03 : Initial release
Vulnerability Management
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